Law in the Internet Society

View   r3  >  r2  ...
TedKreitFirstPaper 3 - 10 Dec 2008 - Main.JasonChan
Line: 1 to 1
 
META TOPICPARENT name="WebPreferences"

The future of community gaming

Line: 36 to 36
 

-- EbenMoglen - 15 Nov 2008

Added:
>
>

I must confess that I have no experience with LittleBigPlanet? . However, I think it would be useful for this argument to consider the specific characteristics of platformer gaming, as opposed to other genres of games that have previously put content creation in the user's hands.

For example, Neverwinter Nights allowed users to create their own multi-player online role playing game (RPG) content, but that has not caused a demise of either the RPG generally or the online RPG market (World of Warcraft's second expansion, Warhammer Online and Age of Conan were all recently released, and the announcement of Diablo 3's development has been greeted with much excitement).

Similarly, the vastly popular Counter-Strike mod was created for the Half-Life first-person shooter engine about a decade ago, but it does not seem to have discouraged commercially produced content for such games (such as Call of Duty). And while Counter-Strike was initially released as a free mod, it was eventually packaged and sold as a commercial product.

Alternatively, does your argument relate to console gaming specifically? If so, the recently-released Guitar Hero World Tour also allows users to create their own content: http://www.shacknews.com/onearticle.x/55761

-- JasonChan - 10 Dec 2008

 
 
<--/commentPlugin-->

Revision 3r3 - 10 Dec 2008 - 23:04:42 - JasonChan
Revision 2r2 - 15 Nov 2008 - 23:42:17 - EbenMoglen
This site is powered by the TWiki collaboration platform.
All material on this collaboration platform is the property of the contributing authors.
All material marked as authored by Eben Moglen is available under the license terms CC-BY-SA version 4.
Syndicate this site RSSATOM